ResourceFormatLoaderHandlesType Method |
Tells which resource class this loader can load.
Note: Custom resource types defined by scripts aren't known by the ClassDB, so you might just handle "Resource" for them.
Namespace: Godot
public virtual bool HandlesType( string typename )
[Missing <param name="typename"/> documentation for "M:Godot.ResourceFormatLoader.HandlesType(System.String)"]
[Missing <returns> documentation for "M:Godot.ResourceFormatLoader.HandlesType(System.String)"]