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ResourceFormatLoaderHandlesType Method

Tells which resource class this loader can load.

Note: Custom resource types defined by scripts aren't known by the ClassDB, so you might just handle "Resource" for them.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public virtual bool HandlesType(
	string typename
)

Parameters

typename
Type: SystemString

[Missing <param name="typename"/> documentation for "M:Godot.ResourceFormatLoader.HandlesType(System.String)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.ResourceFormatLoader.HandlesType(System.String)"]

See Also