ResourceFormatLoaderGetDependencies Method |
If implemented, gets the dependencies of a given resource. If add_types is true, paths should be appended ::TypeName, where TypeName is the class name of the dependency.
Note: Custom resource types defined by scripts aren't known by the ClassDB, so you might just return "Resource" for them.
Namespace: Godot
public virtual void GetDependencies( string path, string addTypes )
[Missing <param name="path"/> documentation for "M:Godot.ResourceFormatLoader.GetDependencies(System.String,System.String)"]
[Missing <param name="addTypes"/> documentation for "M:Godot.ResourceFormatLoader.GetDependencies(System.String,System.String)"]