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ResourceFormatLoaderGetDependencies Method

If implemented, gets the dependencies of a given resource. If add_types is true, paths should be appended ::TypeName, where TypeName is the class name of the dependency.

Note: Custom resource types defined by scripts aren't known by the ClassDB, so you might just return "Resource" for them.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public virtual void GetDependencies(
	string path,
	string addTypes
)

Parameters

path
Type: SystemString

[Missing <param name="path"/> documentation for "M:Godot.ResourceFormatLoader.GetDependencies(System.String,System.String)"]

addTypes
Type: SystemString

[Missing <param name="addTypes"/> documentation for "M:Godot.ResourceFormatLoader.GetDependencies(System.String,System.String)"]

See Also