Physics2DDirectBodyStateGetContactColliderVelocityAtPosition Method |
Returns the linear velocity vector at the collider's contact point.
Namespace: Godot
public Vector2 GetContactColliderVelocityAtPosition( int contactIdx )
[Missing <param name="contactIdx"/> documentation for "M:Godot.Physics2DDirectBodyState.GetContactColliderVelocityAtPosition(System.Int32)"]
[Missing <returns> documentation for "M:Godot.Physics2DDirectBodyState.GetContactColliderVelocityAtPosition(System.Int32)"]