Physics2DDirectBodyStateGetContactColliderObject Method |
Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it).
Namespace: Godot
public Object GetContactColliderObject( int contactIdx )
[Missing <param name="contactIdx"/> documentation for "M:Godot.Physics2DDirectBodyState.GetContactColliderObject(System.Int32)"]
[Missing <returns> documentation for "M:Godot.Physics2DDirectBodyState.GetContactColliderObject(System.Int32)"]