EditorExportPluginAddIosEmbeddedFramework Method |
Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary.
Note: For static libraries (*.a) works in same way as AddIosFramework(String).
This method should not be used for System libraries as they are already present on the device.
Namespace: Godot
public void AddIosEmbeddedFramework( string path )
[Missing <param name="path"/> documentation for "M:Godot.EditorExportPlugin.AddIosEmbeddedFramework(System.String)"]