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EditorExportPluginAddIosEmbeddedFramework Method

Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary.

Note: For static libraries (*.a) works in same way as AddIosFramework(String).

This method should not be used for System libraries as they are already present on the device.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void AddIosEmbeddedFramework(
	string path
)

Parameters

path
Type: SystemString

[Missing <param name="path"/> documentation for "M:Godot.EditorExportPlugin.AddIosEmbeddedFramework(System.String)"]

See Also