EditorExportPlugin_ExportBegin Method |
Virtual method to be overridden by the user. It is called when the export starts and provides all information about the export. features is the list of features for the export, is_debug is true for debug builds, path is the target path for the exported project. flags is only used when running a runnable profile, e.g. when using native run on Android.
Namespace: Godot
public virtual void _ExportBegin( string[] features, bool isDebug, string path, int flags )
[Missing <param name="features"/> documentation for "M:Godot.EditorExportPlugin._ExportBegin(System.String[],System.Boolean,System.String,System.Int32)"]
[Missing <param name="isDebug"/> documentation for "M:Godot.EditorExportPlugin._ExportBegin(System.String[],System.Boolean,System.String,System.Int32)"]
[Missing <param name="path"/> documentation for "M:Godot.EditorExportPlugin._ExportBegin(System.String[],System.Boolean,System.String,System.Int32)"]
[Missing <param name="flags"/> documentation for "M:Godot.EditorExportPlugin._ExportBegin(System.String[],System.Boolean,System.String,System.Int32)"]