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EditorExportPlugin_ExportBegin Method

Virtual method to be overridden by the user. It is called when the export starts and provides all information about the export. features is the list of features for the export, is_debug is true for debug builds, path is the target path for the exported project. flags is only used when running a runnable profile, e.g. when using native run on Android.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual void _ExportBegin(
	string[] features,
	bool isDebug,
	string path,
	int flags
)

Parameters

features
Type: SystemString

[Missing <param name="features"/> documentation for "M:Godot.EditorExportPlugin._ExportBegin(System.String[],System.Boolean,System.String,System.Int32)"]

isDebug
Type: SystemBoolean

[Missing <param name="isDebug"/> documentation for "M:Godot.EditorExportPlugin._ExportBegin(System.String[],System.Boolean,System.String,System.Int32)"]

path
Type: SystemString

[Missing <param name="path"/> documentation for "M:Godot.EditorExportPlugin._ExportBegin(System.String[],System.Boolean,System.String,System.Int32)"]

flags
Type: SystemInt32

[Missing <param name="flags"/> documentation for "M:Godot.EditorExportPlugin._ExportBegin(System.String[],System.Boolean,System.String,System.Int32)"]

See Also