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EditorExportPluginAddFile Method

Adds a custom file to be exported. path is the virtual path that can be used to load the file, file is the binary data of the file. If remap is true, file will not be exported, but instead remapped to the given path.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void AddFile(
	string path,
	byte[] file,
	bool remap
)

Parameters

path
Type: SystemString

[Missing <param name="path"/> documentation for "M:Godot.EditorExportPlugin.AddFile(System.String,System.Byte[],System.Boolean)"]

file
Type: SystemByte

[Missing <param name="file"/> documentation for "M:Godot.EditorExportPlugin.AddFile(System.String,System.Byte[],System.Boolean)"]

remap
Type: SystemBoolean

[Missing <param name="remap"/> documentation for "M:Godot.EditorExportPlugin.AddFile(System.String,System.Byte[],System.Boolean)"]

See Also