EditorExportPluginAddFile Method |
Adds a custom file to be exported. path is the virtual path that can be used to load the file, file is the binary data of the file. If remap is true, file will not be exported, but instead remapped to the given path.
Namespace: Godot
public void AddFile( string path, byte[] file, bool remap )
[Missing <param name="path"/> documentation for "M:Godot.EditorExportPlugin.AddFile(System.String,System.Byte[],System.Boolean)"]
[Missing <param name="file"/> documentation for "M:Godot.EditorExportPlugin.AddFile(System.String,System.Byte[],System.Boolean)"]
[Missing <param name="remap"/> documentation for "M:Godot.EditorExportPlugin.AddFile(System.String,System.Byte[],System.Boolean)"]