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EditorExportPlugin_ExportFile Method

Virtual method to be overridden by the user. Called for each exported file, providing arguments that can be used to identify the file. path is the path of the file, type is the Resource represented by the file (e.g. PackedScene) and features is the list of features for the export.

Calling Skip inside this callback will make the file not included in the export.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual void _ExportFile(
	string path,
	string type,
	string[] features
)

Parameters

path
Type: SystemString

[Missing <param name="path"/> documentation for "M:Godot.EditorExportPlugin._ExportFile(System.String,System.String,System.String[])"]

type
Type: SystemString

[Missing <param name="type"/> documentation for "M:Godot.EditorExportPlugin._ExportFile(System.String,System.String,System.String[])"]

features
Type: SystemString

[Missing <param name="features"/> documentation for "M:Godot.EditorExportPlugin._ExportFile(System.String,System.String,System.String[])"]

See Also