EditorExportPluginAddIosFramework Method |
Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project.
Namespace: Godot
public void AddIosFramework( string path )
[Missing <param name="path"/> documentation for "M:Godot.EditorExportPlugin.AddIosFramework(System.String)"]