ConfigFileLoadEncrypted Method |
Loads the encrypted config file specified as a parameter, using the provided key to decrypt it. The file's contents are parsed and loaded in the ConfigFile object which the method was called on.
Returns one of the Error code constants (OK on success).
Namespace: Godot
public Error LoadEncrypted( string path, byte[] key )
[Missing <param name="path"/> documentation for "M:Godot.ConfigFile.LoadEncrypted(System.String,System.Byte[])"]
[Missing <param name="key"/> documentation for "M:Godot.ConfigFile.LoadEncrypted(System.String,System.Byte[])"]
[Missing <returns> documentation for "M:Godot.ConfigFile.LoadEncrypted(System.String,System.Byte[])"]