ConfigFileSetValue Method |
Assigns a value to the specified key of the specified section. If either the section or the key do not exist, they are created. Passing a null value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed.
Namespace: Godot
public void SetValue( string section, string key, Object value )
[Missing <param name="section"/> documentation for "M:Godot.ConfigFile.SetValue(System.String,System.String,System.Object)"]
[Missing <param name="key"/> documentation for "M:Godot.ConfigFile.SetValue(System.String,System.String,System.Object)"]
[Missing <param name="value"/> documentation for "M:Godot.ConfigFile.SetValue(System.String,System.String,System.Object)"]