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ConfigFileSetValue Method

Assigns a value to the specified key of the specified section. If either the section or the key do not exist, they are created. Passing a null value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetValue(
	string section,
	string key,
	Object value
)

Parameters

section
Type: SystemString

[Missing <param name="section"/> documentation for "M:Godot.ConfigFile.SetValue(System.String,System.String,System.Object)"]

key
Type: SystemString

[Missing <param name="key"/> documentation for "M:Godot.ConfigFile.SetValue(System.String,System.String,System.Object)"]

value
Type: SystemObject

[Missing <param name="value"/> documentation for "M:Godot.ConfigFile.SetValue(System.String,System.String,System.Object)"]

See Also