GeometryTriangulateDelaunay2d Method |
Triangulates the area specified by discrete set of points such that no point is inside the circumcircle of any resulting triangle. Returns a Int32 where each triangle consists of three consecutive point indices into points (i.e. the returned array will have n * 3 elements, with n being the number of found triangles). If the triangulation did not succeed, an empty Int32 is returned.
Namespace: Godot
public static int[] TriangulateDelaunay2d( Vector2[] points )
[Missing <param name="points"/> documentation for "M:Godot.Geometry.TriangulateDelaunay2d(Godot.Vector2[])"]
[Missing <returns> documentation for "M:Godot.Geometry.TriangulateDelaunay2d(Godot.Vector2[])"]