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VisualShaderNodeCustom_GetSubcategory Method

Override this method to define the subcategory of the associated custom node in the Visual Shader Editor's members dialog.

Defining this method is optional. If not overridden, the node will be filed under the root of the main category (see _GetCategory).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public virtual string _GetSubcategory()

Return Value

Type: String

[Missing <returns> documentation for "M:Godot.VisualShaderNodeCustom._GetSubcategory"]

See Also