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VisualShaderNodeCustom_GetOutputPortCount Method

Override this method to define the amount of output ports of the associated custom node.

Defining this method is required. If not overridden, the node has no output ports.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public virtual int _GetOutputPortCount()

Return Value

Type: Int32

[Missing <returns> documentation for "M:Godot.VisualShaderNodeCustom._GetOutputPortCount"]

See Also