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VisualShaderNodeCustom_GetName Method

Override this method to define the name of the associated custom node in the Visual Shader Editor's members dialog and graph.

Defining this method is optional, but recommended. If not overridden, the node will be named as "Unnamed".

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public virtual string _GetName()

Return Value

Type: String

[Missing <returns> documentation for "M:Godot.VisualShaderNodeCustom._GetName"]

See Also