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VisualShaderNodeCustom_GetInputPortCount Method

Override this method to define the amount of input ports of the associated custom node.

Defining this method is required. If not overridden, the node has no input ports.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public virtual int _GetInputPortCount()

Return Value

Type: Int32

[Missing <returns> documentation for "M:Godot.VisualShaderNodeCustom._GetInputPortCount"]

See Also