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VisualShaderNodeCustom_GetCategory Method

Override this method to define the category of the associated custom node in the Visual Shader Editor's members dialog. The path may look like "MyGame/MyFunctions/Noise".

Defining this method is optional. If not overridden, the node will be filed under the "Custom" category.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public virtual string _GetCategory()

Return Value

Type: String

[Missing <returns> documentation for "M:Godot.VisualShaderNodeCustom._GetCategory"]

See Also