QuadMesh Properties |
The QuadMesh type exposes the following members.
Name | Description | |
---|---|---|
CustomAabb | Overrides the AABB with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. | |
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
FlipFaces | If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. This gives the same result as using in ParamsCullMode. | |
LightmapSizeHint | Sets a hint to be used for lightmap resolution in BakedLightmap. Overrides DefaultTexelsPerUnit. | |
Material | The current Material of the primitive mesh. | |
NativeInstance | (Inherited from Object.) | |
ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. | |
ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. | |
ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. | |
Size | Size on the X and Y axes. |