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EnvironmentGlowBicubicUpscale Property

Smooths out the blockiness created by sampling higher levels, at the cost of performance.

Note: When using the GLES2 renderer, this is only available if the GPU supports the GL_EXT_gpu_shader4 extension.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool GlowBicubicUpscale { get; set; }

Property Value

Type: Boolean
See Also