Click or drag to resize

EngineGetPhysicsInterpolationFraction Method

Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static float GetPhysicsInterpolationFraction()

Return Value

Type: Single

[Missing <returns> documentation for "M:Godot.Engine.GetPhysicsInterpolationFraction"]

See Also