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EngineIsInPhysicsFrame Method

Returns true if the game is inside the fixed process and physics phase of the game loop.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static bool IsInPhysicsFrame()

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.Engine.IsInPhysicsFrame"]

See Also