EngineGetVersionInfo Method |
Returns the current engine version information in a Dictionary.
major - Holds the major version number as an int
minor - Holds the minor version number as an int
patch - Holds the patch version number as an int
hex - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)
status - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String
build - Holds the build name (e.g. "custom_build") as a String
hash - Holds the full Git commit hash as a String
year - Holds the year the version was released in as an int
string - major + minor + patch + status + build in a single String
The hex value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, "3.1.12" would be 0x03010C. Note: It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:
if Engine.get_version_info().hex >= 0x030200: # Do things specific to version 3.2 or later else: # Do things specific to versions before 3.2
Namespace: Godot
public static Dictionary GetVersionInfo()
[Missing <returns> documentation for "M:Godot.Engine.GetVersionInfo"]