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EngineGetIdleFrames Method

Returns the total number of frames passed since engine initialization which is advanced on each idle frame, regardless of whether the render loop is enabled. See also GetFramesDrawn.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static ulong GetIdleFrames()

Return Value

Type: UInt64

[Missing <returns> documentation for "M:Godot.Engine.GetIdleFrames"]

See Also