SceneTreeSetGroupFlags Method |
Sets the given property to value on all members of the given group, respecting the given SceneTreeGroupCallFlags.
Namespace: Godot
public void SetGroupFlags( uint callFlags, string group, string property, Object value )
[Missing <param name="callFlags"/> documentation for "M:Godot.SceneTree.SetGroupFlags(System.UInt32,System.String,System.String,System.Object)"]
[Missing <param name="group"/> documentation for "M:Godot.SceneTree.SetGroupFlags(System.UInt32,System.String,System.String,System.Object)"]
[Missing <param name="property"/> documentation for "M:Godot.SceneTree.SetGroupFlags(System.UInt32,System.String,System.String,System.Object)"]
[Missing <param name="value"/> documentation for "M:Godot.SceneTree.SetGroupFlags(System.UInt32,System.String,System.String,System.Object)"]