Click or drag to resize

SceneTreeSetGroupFlags Method

Sets the given property to value on all members of the given group, respecting the given SceneTreeGroupCallFlags.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetGroupFlags(
	uint callFlags,
	string group,
	string property,
	Object value
)

Parameters

callFlags
Type: SystemUInt32

[Missing <param name="callFlags"/> documentation for "M:Godot.SceneTree.SetGroupFlags(System.UInt32,System.String,System.String,System.Object)"]

group
Type: SystemString

[Missing <param name="group"/> documentation for "M:Godot.SceneTree.SetGroupFlags(System.UInt32,System.String,System.String,System.Object)"]

property
Type: SystemString

[Missing <param name="property"/> documentation for "M:Godot.SceneTree.SetGroupFlags(System.UInt32,System.String,System.String,System.Object)"]

value
Type: SystemObject

[Missing <param name="value"/> documentation for "M:Godot.SceneTree.SetGroupFlags(System.UInt32,System.String,System.String,System.Object)"]

See Also