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SceneTreeCallGroupFlags Method

Calls method on each member of the given group, respecting the given SceneTreeGroupCallFlags. You can pass arguments to method by specifying them at the end of the method call.

Note: method may only have 5 arguments at most (8 arguments passed to this method in total).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Object CallGroupFlags(
	int flags,
	string group,
	string method,
	params Object[] args
)

Parameters

flags
Type: SystemInt32

[Missing <param name="flags"/> documentation for "M:Godot.SceneTree.CallGroupFlags(System.Int32,System.String,System.String,System.Object[])"]

group
Type: SystemString

[Missing <param name="group"/> documentation for "M:Godot.SceneTree.CallGroupFlags(System.Int32,System.String,System.String,System.Object[])"]

method
Type: SystemString

[Missing <param name="method"/> documentation for "M:Godot.SceneTree.CallGroupFlags(System.Int32,System.String,System.String,System.Object[])"]

args
Type: SystemObject

[Missing <param name="args"/> documentation for "M:Godot.SceneTree.CallGroupFlags(System.Int32,System.String,System.String,System.Object[])"]

Return Value

Type: Object

[Missing <returns> documentation for "M:Godot.SceneTree.CallGroupFlags(System.Int32,System.String,System.String,System.Object[])"]

See Also