GodotSharpAPI
GodotSharpAPI
Godot
SceneTree Class
SceneTree Methods
CallGroup Method
CallGroupFlags Method
ChangeScene Method
ChangeSceneTo Method
CreateTimer Method
GetCurrentScene Method
GetEditedSceneRoot Method
GetFrame Method
GetMultiplayer Method
GetNetworkConnectedPeers Method
GetNetworkPeer Method
GetNetworkUniqueId Method
GetNodeCount Method
GetNodesInGroup Method
GetRoot Method
GetRpcSenderId Method
HasGroup Method
HasNetworkPeer Method
IsDebuggingCollisionsHint Method
IsDebuggingNavigationHint Method
IsInputHandled Method
IsMultiplayerPollEnabled Method
IsNetworkServer Method
IsPaused Method
IsRefusingNewNetworkConnections Method
IsUsingFontOversampling Method
NotifyGroup Method
NotifyGroupFlags Method
QueueDelete Method
Quit Method
ReloadCurrentScene Method
SetAutoAcceptQuit Method
SetCurrentScene Method
SetDebugCollisionsHint Method
SetDebugNavigationHint Method
SetEditedSceneRoot Method
SetGroup Method
SetGroupFlags Method
SetInputAsHandled Method
SetMultiplayer Method
SetMultiplayerPollEnabled Method
SetNetworkPeer Method
SetPause Method
SetQuitOnGoBack Method
SetRefuseNewNetworkConnections Method
SetScreenStretch Method
SetUseFontOversampling Method
SceneTree
SetInputAsHandled Method
Marks the most recent
InputEvent
as handled.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
Copy
public
void
SetInputAsHandled
()
See Also
Reference
SceneTree Class
Godot Namespace