| SceneTreeChangeSceneTo Method | 
Changes the running scene to a new instance of the given PackedScene.
Returns on success or if the scene cannot be instantiated.
Note: The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the ChangeSceneTo(PackedScene) call.
Namespace: Godot
 Syntax
Syntaxpublic Error ChangeSceneTo( PackedScene packedScene )
[Missing <param name="packedScene"/> documentation for "M:Godot.SceneTree.ChangeSceneTo(Godot.PackedScene)"]
[Missing <returns> documentation for "M:Godot.SceneTree.ChangeSceneTo(Godot.PackedScene)"]
 See Also
See Also