FileStoreVar Method |
Stores any Variant value in the file. If full_objects is true, encoding objects is allowed (and can potentially include code).
Namespace: Godot
public void StoreVar( Object value, bool fullObjects = false )
[Missing <param name="value"/> documentation for "M:Godot.File.StoreVar(System.Object,System.Boolean)"]
[Missing <param name="fullObjects"/> documentation for "M:Godot.File.StoreVar(System.Object,System.Boolean)"]