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FileStoreVar Method

Stores any Variant value in the file. If full_objects is true, encoding objects is allowed (and can potentially include code).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void StoreVar(
	Object value,
	bool fullObjects = false
)

Parameters

value
Type: SystemObject

[Missing <param name="value"/> documentation for "M:Godot.File.StoreVar(System.Object,System.Boolean)"]

fullObjects (Optional)
Type: SystemBoolean

[Missing <param name="fullObjects"/> documentation for "M:Godot.File.StoreVar(System.Object,System.Boolean)"]

See Also