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FileStore32 Method

Stores an integer as 32 bits in the file.

Note: The value should lie in the interval [0, 2^32 - 1]. Any other value will overflow and wrap around.

To store a signed integer, use Store64(UInt64), or convert it manually (see Store16(UInt16) for an example).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void Store32(
	uint value
)

Parameters

value
Type: SystemUInt32

[Missing <param name="value"/> documentation for "M:Godot.File.Store32(System.UInt32)"]

See Also