FileSeekEnd Method |
Changes the file reading/writing cursor to the specified position (in bytes from the end of the file).
Note: This is an offset, so you should use negative numbers or the cursor will be at the end of the file.
Namespace: Godot
public void SeekEnd( long position = 0 )
[Missing <param name="position"/> documentation for "M:Godot.File.SeekEnd(System.Int64)"]