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EditorImportPluginGetPriority Method

Gets the priority of this plugin for the recognized extension. Higher priority plugins will be preferred. The default priority is 1.0.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual float GetPriority()

Return Value

Type: Single

[Missing <returns> documentation for "M:Godot.EditorImportPlugin.GetPriority"]

See Also