EditorImportPluginImport Method |
Imports source_file into save_path with the import options specified. The platform_variants and gen_files arrays will be modified by this function.
This method must be overridden to do the actual importing work. See this class' description for an example of overriding this method.
Namespace: Godot
public virtual int Import( string sourceFile, string savePath, Dictionary options, Array platformVariants, Array genFiles )
[Missing <param name="sourceFile"/> documentation for "M:Godot.EditorImportPlugin.Import(System.String,System.String,Godot.Collections.Dictionary,Godot.Collections.Array,Godot.Collections.Array)"]
[Missing <param name="savePath"/> documentation for "M:Godot.EditorImportPlugin.Import(System.String,System.String,Godot.Collections.Dictionary,Godot.Collections.Array,Godot.Collections.Array)"]
[Missing <param name="options"/> documentation for "M:Godot.EditorImportPlugin.Import(System.String,System.String,Godot.Collections.Dictionary,Godot.Collections.Array,Godot.Collections.Array)"]
[Missing <param name="platformVariants"/> documentation for "M:Godot.EditorImportPlugin.Import(System.String,System.String,Godot.Collections.Dictionary,Godot.Collections.Array,Godot.Collections.Array)"]
[Missing <param name="genFiles"/> documentation for "M:Godot.EditorImportPlugin.Import(System.String,System.String,Godot.Collections.Dictionary,Godot.Collections.Array,Godot.Collections.Array)"]
[Missing <returns> documentation for "M:Godot.EditorImportPlugin.Import(System.String,System.String,Godot.Collections.Dictionary,Godot.Collections.Array,Godot.Collections.Array)"]