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EditorImportPluginGetVisibleName Method

Gets the name to display in the import window. You should choose this name as a continuation to "Import as", e.g. "Import as Special Mesh".

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual string GetVisibleName()

Return Value

Type: String

[Missing <returns> documentation for "M:Godot.EditorImportPlugin.GetVisibleName"]

See Also