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EditorImportPluginGetResourceType Method

Gets the Godot resource type associated with this loader. e.g. "Mesh" or "Animation".

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual string GetResourceType()

Return Value

Type: String

[Missing <returns> documentation for "M:Godot.EditorImportPlugin.GetResourceType"]

See Also