GraphEditIsNodeConnected Method |
Returns true if the from_port slot of the from GraphNode is connected to the to_port slot of the to GraphNode.
Namespace: Godot
public bool IsNodeConnected( string from, int fromPort, string to, int toPort )
[Missing <param name="from"/> documentation for "M:Godot.GraphEdit.IsNodeConnected(System.String,System.Int32,System.String,System.Int32)"]
[Missing <param name="fromPort"/> documentation for "M:Godot.GraphEdit.IsNodeConnected(System.String,System.Int32,System.String,System.Int32)"]
[Missing <param name="to"/> documentation for "M:Godot.GraphEdit.IsNodeConnected(System.String,System.Int32,System.String,System.Int32)"]
[Missing <param name="toPort"/> documentation for "M:Godot.GraphEdit.IsNodeConnected(System.String,System.Int32,System.String,System.Int32)"]
[Missing <returns> documentation for "M:Godot.GraphEdit.IsNodeConnected(System.String,System.Int32,System.String,System.Int32)"]