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GraphEditIsNodeConnected Method

Returns true if the from_port slot of the from GraphNode is connected to the to_port slot of the to GraphNode.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool IsNodeConnected(
	string from,
	int fromPort,
	string to,
	int toPort
)

Parameters

from
Type: SystemString

[Missing <param name="from"/> documentation for "M:Godot.GraphEdit.IsNodeConnected(System.String,System.Int32,System.String,System.Int32)"]

fromPort
Type: SystemInt32

[Missing <param name="fromPort"/> documentation for "M:Godot.GraphEdit.IsNodeConnected(System.String,System.Int32,System.String,System.Int32)"]

to
Type: SystemString

[Missing <param name="to"/> documentation for "M:Godot.GraphEdit.IsNodeConnected(System.String,System.Int32,System.String,System.Int32)"]

toPort
Type: SystemInt32

[Missing <param name="toPort"/> documentation for "M:Godot.GraphEdit.IsNodeConnected(System.String,System.Int32,System.String,System.Int32)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.GraphEdit.IsNodeConnected(System.String,System.Int32,System.String,System.Int32)"]

See Also