GraphEditDisconnectNode Method |
Removes the connection between the from_port slot of the from GraphNode and the to_port slot of the to GraphNode. If the connection does not exist, no connection is removed.
Namespace: Godot
public void DisconnectNode( string from, int fromPort, string to, int toPort )
[Missing <param name="from"/> documentation for "M:Godot.GraphEdit.DisconnectNode(System.String,System.Int32,System.String,System.Int32)"]
[Missing <param name="fromPort"/> documentation for "M:Godot.GraphEdit.DisconnectNode(System.String,System.Int32,System.String,System.Int32)"]
[Missing <param name="to"/> documentation for "M:Godot.GraphEdit.DisconnectNode(System.String,System.Int32,System.String,System.Int32)"]
[Missing <param name="toPort"/> documentation for "M:Godot.GraphEdit.DisconnectNode(System.String,System.Int32,System.String,System.Int32)"]