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GraphEditIsValidConnectionType Method

Returns whether it's possible to connect slots of the specified types.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool IsValidConnectionType(
	int fromType,
	int toType
)

Parameters

fromType
Type: SystemInt32

[Missing <param name="fromType"/> documentation for "M:Godot.GraphEdit.IsValidConnectionType(System.Int32,System.Int32)"]

toType
Type: SystemInt32

[Missing <param name="toType"/> documentation for "M:Godot.GraphEdit.IsValidConnectionType(System.Int32,System.Int32)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.GraphEdit.IsValidConnectionType(System.Int32,System.Int32)"]

See Also