GraphEditRemoveValidConnectionType Method |
Makes it not possible to connect between two different slot types. The type is defined with the SetSlot(Int32, Boolean, Int32, Color, Boolean, Int32, Color, Texture, Texture) method.
Namespace: Godot
public void RemoveValidConnectionType( int fromType, int toType )
[Missing <param name="fromType"/> documentation for "M:Godot.GraphEdit.RemoveValidConnectionType(System.Int32,System.Int32)"]
[Missing <param name="toType"/> documentation for "M:Godot.GraphEdit.RemoveValidConnectionType(System.Int32,System.Int32)"]