Click or drag to resize

GraphEditRemoveValidConnectionType Method

Makes it not possible to connect between two different slot types. The type is defined with the SetSlot(Int32, Boolean, Int32, Color, Boolean, Int32, Color, Texture, Texture) method.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void RemoveValidConnectionType(
	int fromType,
	int toType
)

Parameters

fromType
Type: SystemInt32

[Missing <param name="fromType"/> documentation for "M:Godot.GraphEdit.RemoveValidConnectionType(System.Int32,System.Int32)"]

toType
Type: SystemInt32

[Missing <param name="toType"/> documentation for "M:Godot.GraphEdit.RemoveValidConnectionType(System.Int32,System.Int32)"]

See Also