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GraphEditGetConnectionList Method

Returns an Array containing the list of connections. A connection consists in a structure of the form { from_port: 0, from: "GraphNode name 0", to_port: 1, to: "GraphNode name 1" }.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Array GetConnectionList()

Return Value

Type: Array

[Missing <returns> documentation for "M:Godot.GraphEdit.GetConnectionList"]

See Also