EditorSettingsSetProjectMetadata Method |
Sets project-specific metadata with the section, key and data specified. This metadata is stored outside the project folder and therefore won't be checked into version control. See also GetProjectMetadata(String, String, Object).
Namespace: Godot
public void SetProjectMetadata( string section, string key, Object data )
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[Missing <param name="key"/> documentation for "M:Godot.EditorSettings.SetProjectMetadata(System.String,System.String,System.Object)"]
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