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EditorSettingsSetInitialValue Method

Sets the initial value of the setting specified by name to value. This is used to provide a value for the Revert button in the Editor Settings. If update_current is true, the current value of the setting will be set to value as well.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void SetInitialValue(
	string name,
	Object value,
	bool updateCurrent
)

Parameters

name
Type: SystemString

[Missing <param name="name"/> documentation for "M:Godot.EditorSettings.SetInitialValue(System.String,System.Object,System.Boolean)"]

value
Type: SystemObject

[Missing <param name="value"/> documentation for "M:Godot.EditorSettings.SetInitialValue(System.String,System.Object,System.Boolean)"]

updateCurrent
Type: SystemBoolean

[Missing <param name="updateCurrent"/> documentation for "M:Godot.EditorSettings.SetInitialValue(System.String,System.Object,System.Boolean)"]

See Also