EditorSettingsSetInitialValue Method |
Sets the initial value of the setting specified by name to value. This is used to provide a value for the Revert button in the Editor Settings. If update_current is true, the current value of the setting will be set to value as well.
Namespace: Godot
public void SetInitialValue( string name, Object value, bool updateCurrent )
[Missing <param name="name"/> documentation for "M:Godot.EditorSettings.SetInitialValue(System.String,System.Object,System.Boolean)"]
[Missing <param name="value"/> documentation for "M:Godot.EditorSettings.SetInitialValue(System.String,System.Object,System.Boolean)"]
[Missing <param name="updateCurrent"/> documentation for "M:Godot.EditorSettings.SetInitialValue(System.String,System.Object,System.Boolean)"]