EditorSettingsSetSetting Method |
Sets the value of the setting specified by name. This is equivalent to using Set(String, Object) on the EditorSettings instance.
Namespace: Godot
public void SetSetting( string name, Object value )
[Missing <param name="name"/> documentation for "M:Godot.EditorSettings.SetSetting(System.String,System.Object)"]
[Missing <param name="value"/> documentation for "M:Godot.EditorSettings.SetSetting(System.String,System.Object)"]