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EditorSettingsSetSetting Method

Sets the value of the setting specified by name. This is equivalent to using Set(String, Object) on the EditorSettings instance.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void SetSetting(
	string name,
	Object value
)

Parameters

name
Type: SystemString

[Missing <param name="name"/> documentation for "M:Godot.EditorSettings.SetSetting(System.String,System.Object)"]

value
Type: SystemObject

[Missing <param name="value"/> documentation for "M:Godot.EditorSettings.SetSetting(System.String,System.Object)"]

See Also