EditorSettingsHasSetting Method |
Returns true if the setting specified by name exists, false otherwise.
Namespace: Godot
public bool HasSetting( string name )
[Missing <param name="name"/> documentation for "M:Godot.EditorSettings.HasSetting(System.String)"]
[Missing <returns> documentation for "M:Godot.EditorSettings.HasSetting(System.String)"]