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EditorSettingsAddPropertyInfo Method

Adds a custom property info to a property. The dictionary must contain:

- name: String (the name of the property)

- type: Int32 (see VariantType)

- optionally hint: Int32 (see PropertyHint) and hint_string: String

Example:

editor_settings.set("category/property_name", 0)

var property_info = {
    "name": "category/property_name",
    "type": TYPE_INT,
    "hint": PROPERTY_HINT_ENUM,
    "hint_string": "one,two,three"
}

editor_settings.add_property_info(property_info)

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void AddPropertyInfo(
	Dictionary info
)

Parameters

info
Type: Godot.CollectionsDictionary

[Missing <param name="info"/> documentation for "M:Godot.EditorSettings.AddPropertyInfo(Godot.Collections.Dictionary)"]

See Also