EditorSettingsPropertyCanRevert Method |
Returns true if the setting specified by name can have its value reverted to the default value, false otherwise. When this method returns true, a Revert button will display next to the setting in the Editor Settings.
Namespace: Godot
public bool PropertyCanRevert( string name )
[Missing <param name="name"/> documentation for "M:Godot.EditorSettings.PropertyCanRevert(System.String)"]
[Missing <returns> documentation for "M:Godot.EditorSettings.PropertyCanRevert(System.String)"]