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EditorSpatialGizmoGetHandleValue Method

Gets actual value of a handle. This value can be anything and used for eventually undoing the motion when calling CommitHandle(Int32, Object, Boolean).

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual Object GetHandleValue(
	int index
)

Parameters

index
Type: SystemInt32

[Missing <param name="index"/> documentation for "M:Godot.EditorSpatialGizmo.GetHandleValue(System.Int32)"]

Return Value

Type: Object

[Missing <returns> documentation for "M:Godot.EditorSpatialGizmo.GetHandleValue(System.Int32)"]

See Also