EditorSpatialGizmoGetHandleValue Method |
Gets actual value of a handle. This value can be anything and used for eventually undoing the motion when calling CommitHandle(Int32, Object, Boolean).
Namespace: Godot
public virtual Object GetHandleValue( int index )
[Missing <param name="index"/> documentation for "M:Godot.EditorSpatialGizmo.GetHandleValue(System.Int32)"]
[Missing <returns> documentation for "M:Godot.EditorSpatialGizmo.GetHandleValue(System.Int32)"]