EditorSpatialGizmoCommitHandle Method |
Commit a handle being edited (handles must have been previously added by AddHandles(Vector3, Material, Boolean, Boolean)).
If the cancel parameter is true, an option to restore the edited value to the original is provided.
Namespace: Godot
public virtual void CommitHandle( int index, Object restore, bool cancel )
[Missing <param name="index"/> documentation for "M:Godot.EditorSpatialGizmo.CommitHandle(System.Int32,System.Object,System.Boolean)"]
[Missing <param name="restore"/> documentation for "M:Godot.EditorSpatialGizmo.CommitHandle(System.Int32,System.Object,System.Boolean)"]
[Missing <param name="cancel"/> documentation for "M:Godot.EditorSpatialGizmo.CommitHandle(System.Int32,System.Object,System.Boolean)"]