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EditorSpatialGizmoCommitHandle Method

Commit a handle being edited (handles must have been previously added by AddHandles(Vector3, Material, Boolean, Boolean)).

If the cancel parameter is true, an option to restore the edited value to the original is provided.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual void CommitHandle(
	int index,
	Object restore,
	bool cancel
)

Parameters

index
Type: SystemInt32

[Missing <param name="index"/> documentation for "M:Godot.EditorSpatialGizmo.CommitHandle(System.Int32,System.Object,System.Boolean)"]

restore
Type: SystemObject

[Missing <param name="restore"/> documentation for "M:Godot.EditorSpatialGizmo.CommitHandle(System.Int32,System.Object,System.Boolean)"]

cancel
Type: SystemBoolean

[Missing <param name="cancel"/> documentation for "M:Godot.EditorSpatialGizmo.CommitHandle(System.Int32,System.Object,System.Boolean)"]

See Also