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EditorSpatialGizmoAddCollisionTriangles Method

Adds collision triangles to the gizmo for picking. A TriangleMesh can be generated from a regular Mesh too. Call this function during Redraw.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void AddCollisionTriangles(
	TriangleMesh triangles
)

Parameters

triangles
Type: GodotTriangleMesh

[Missing <param name="triangles"/> documentation for "M:Godot.EditorSpatialGizmo.AddCollisionTriangles(Godot.TriangleMesh)"]

See Also