EditorSpatialGizmoAddCollisionTriangles Method |
Adds collision triangles to the gizmo for picking. A TriangleMesh can be generated from a regular Mesh too. Call this function during Redraw.
Namespace: Godot
public void AddCollisionTriangles( TriangleMesh triangles )
[Missing <param name="triangles"/> documentation for "M:Godot.EditorSpatialGizmo.AddCollisionTriangles(Godot.TriangleMesh)"]