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EditorSpatialGizmoGetHandleName Method

Gets the name of an edited handle (handles must have been previously added by AddHandles(Vector3, Material, Boolean, Boolean)).

Handles can be named for reference to the user when editing.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual string GetHandleName(
	int index
)

Parameters

index
Type: SystemInt32

[Missing <param name="index"/> documentation for "M:Godot.EditorSpatialGizmo.GetHandleName(System.Int32)"]

Return Value

Type: String

[Missing <returns> documentation for "M:Godot.EditorSpatialGizmo.GetHandleName(System.Int32)"]

See Also