EditorSpatialGizmoGetHandleName Method |
Gets the name of an edited handle (handles must have been previously added by AddHandles(Vector3, Material, Boolean, Boolean)).
Handles can be named for reference to the user when editing.
Namespace: Godot
public virtual string GetHandleName( int index )
[Missing <param name="index"/> documentation for "M:Godot.EditorSpatialGizmo.GetHandleName(System.Int32)"]
[Missing <returns> documentation for "M:Godot.EditorSpatialGizmo.GetHandleName(System.Int32)"]