EditorSpatialGizmoSetHandle Method |
This function is used when the user drags a gizmo handle (previously added with AddHandles(Vector3, Material, Boolean, Boolean)) in screen coordinates.
The Camera is also provided so screen coordinates can be converted to raycasts.
Namespace: Godot
public virtual void SetHandle( int index, Camera camera, Vector2 point )
[Missing <param name="index"/> documentation for "M:Godot.EditorSpatialGizmo.SetHandle(System.Int32,Godot.Camera,Godot.Vector2)"]
[Missing <param name="camera"/> documentation for "M:Godot.EditorSpatialGizmo.SetHandle(System.Int32,Godot.Camera,Godot.Vector2)"]
[Missing <param name="point"/> documentation for "M:Godot.EditorSpatialGizmo.SetHandle(System.Int32,Godot.Camera,Godot.Vector2)"]